Categories
game

2006: What Will the Year Bring to Online Gambling

The online gambling sector was on some major rotation in 2005 with online casino promotions becoming bigger and better, gambling events merging online and offline marketing and a number of casino operators even making their way onto the London Stock Exchange.

New software technology and online casino games hit the market, making 2005 one of the busiest years yet. But more importantly there are a lot of excited gamblers and investors waiting to see what the major online casinos and poker rooms will bring to the table for 2006.

Perhaps some cutting-edge, innovative ufabet software or drastically improved Internet security technology that will add an entirely new dimension to what it means to play online. Or could we be looking forward to even bigger prize pools and tournaments that go beyond the likes of PartyPoker’s “Poker Tournament Cruise” or the Fortune Lounge Group’s “International Casino Games”.

Over the past year the online casinos have done a lot to make the process of online gambling more involved and exciting for the player. Traditional download casino software saw the addition of new technology designed to make the online casinos more enjoyable and convenient. Java applications and instant-play Flash casino games helped players obtain immediate access without downloading or installing software.

Mobile casino games have also become the growing trend within global entertainment markets, and many players enjoy great games, like poker and Blackjack from their hand-held devices. This technological revolution has allowed players to take their favorite online casinos and poker rooms with them.

Maybe a change is brewing in the way gamers play online, and with the increase in casino and poker room endorsements by eCommerce and Online Gaming Regulation and Assurance, eCOGRA, responsible gambling and player protection is becoming increasingly the norm online.

In South Africa, for example, Internet gambling is not really legal, but the National Gambling Board in that country, is trying to get above-mentioned sector legitimated by the Trade and Industry Ministry. This could mean that South Africans earning a substantial living off playing casino games or poker online could be in for the tax ride of their lives.

The question is whether 2006 will see the similar kind of phenomenon and originality that online gambling provided in the previous year. With the ever-increasing penetration and affordability of online entertainment, more and more players are joining in the fun at online casinos, and this creates healthy competition that is often the reason for fresh features and innovative technology.

Whatever this New Year brings, one things for sure, that financially the rewards stand to quadruple in the next four years, with the legalization of Internet gambling promising an estimated USD25 billion burst into economic markets.

So while online casinos vie for our consumer interests, we can enjoy the benefits or more appealing and interactive casino technology while we await the financial rewards of a revolutionary industry.

 

Categories
game

History of Video Games – The First Video Game Ever Made?

As an avid retro-gamer, for quite a long time I’ve been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is “Which was the first video game ever made?”… So, I started an exhaustive investigation on this subject (and making this article the first one in a series of articles that will cover in detail all video gaming history).

The question was: Which was the first video game ever made?

The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term “video game”. For example: When you talk about “the first video game”, do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the video gaming industry. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). In fact, the sole idea of a “video game” or an electronic device which was only made for “playing games and having fun” was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the “first video game nominees”:

1940s: Cathode Ray Tube Amusement Device

This is considered (with official documentation) as the first electronic sa device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a “missile” in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual “missile” appeared on the display. The target and any other graphics were showed on screen overlays manually placed on the display screen. It’s been said by many that Atari’s famous video game “Missile Command” was created after this gaming device.

1951: NIMROD

NIMROD was the name of a digital computer device from the 50s decade. The creators of this computer were the engineers of an UK-based company under the name Ferranti, with the idea of displaying the device at the 1951 Festival of Britain (and later it was also showed in Berlin).

NIM is a two-player numerical game of strategy, which is believed to come originally from the ancient China. The rules of NIM are easy: There are a certain number of groups (or “heaps”), and each group contains a certain number of objects (a common starting array of NIM is 3 heaps containing 3, 4, and 5 objects respectively). Each player take turns removing objects from the heaps, but all removed objects must be from a single heap and at least one object is removed. The player to take the last object from the last heap loses, however there is a variation of the game where the player to take the last object of the last heap wins.

NIMROD used a lights panel as a display and was planned and made with the unique purpose of playing the game of NIM, which makes it the first digital computer device to be specifically created for playing a game (however the main idea was showing and illustrating how a digital computer works, rather than to entertain and have fun with it). Because it doesn’t have “raster video equipment” as a display (a TV set, monitor, etc.) it is not considered by many people as a real “video game” (an electronic game, yes… a video game, no…). But once again, it really depends on your point of view when you talk about a “video game”.

1952: OXO (“Noughts and Crosses”)

This was a digital version of “Tic-Tac-Toe”, created for an EDSAC (Electronic Delay Storage Automatic Calculator) computer. It was designed by Alexander S. Douglas from the University of Cambridge, and one more time it was not made for entertainment, it was part of his PhD Thesis on “Interactions between human and computer”.

The rules of the game are those of a regular Tic-Tac-Toe game, player against the computer (no 2-player option was available). The input method was a rotary dial (like the ones in old telephones). The output was showed in a 35×16-pixel cathode-ray tube display. This game was never very popular because the EDSAC computer was only available at the University of Cambridge, so there was no way to install it and play it anywhere else (until many years later when an EDSAC emulator was created available, and by that time many other excellent video games where available as well…).

1958: Tennis for Two

“Tennis for Two” was created by William Higinbotham, a physicist working at the Brookhaven National Laboratory. This game was made as a way of entertainment, so laboratory visitors had something funny to do during their wait on “visitors day” (finally!… a video game that was created “just for fun”…) . The game was pretty well designed for its era: the ball behavior was modified by several factors like gravity, wind velocity, position and angle of contact, etc.; you had to avoid the net as in real tennis, and many other things. The video game hardware included two “joysticks” (two controllers with a rotational knob and a push button each) connected to an analog console, and an oscilloscope as a display.

“Tennis for Two” is considered by many the first video game ever created. But once again, many others differ from that idea stating that “it was a computer game, not a video game” or “the output display was an oscilloscope, not a “raster” video display… so it does not qualify as a video game”. But well… you can’t please everyone…

It is also rumored that “Tennis for Two” was the inspiration for Atari’s mega hit “Pong”, but this rumor has always been strongly denied… for obvious reasons.

1961: Spacewar!

“Spacewar!” video game was created by Stephen Russell, with the help of J. Martin Graetz, Peter Samson, Alan Kotok, Wayne Witanen and Dan Edwards from MIT. By the 1960s, MIT was “the right choice” if you wanted to do computer research and development. So this half a dozen of innovative guys took advantage of a brand-new computer was ordered and expected to arrive campus very soon (a DEC PDP-1) and started thinking about what kind of hardware testing programs would be made. When they found out that a “Precision CRT Display” would be installed to the system, they instantly decided that “some sort of visual/interactive game” would be the demonstration software of choice for the PDP-1. And after some discussion, it was soon decided to be a space battle game or something similar. After this decision, all other ideas came out pretty quick: like rules of the game, designing concepts, programming ideas, and so forth.

So after about 200 man/hours of work, the first version of the game was at last ready to be tested. The game consisted of two spaceships (affectively named by players “pencil” and “wedge”) shooting missiles at each other with a star in the middle of the display (which “pulls” both spaceships because of its gravitational force). A set of control switches was used to control each spaceship (for rotation, speed, missiles, and “hyperspace”). Each spaceship have a limited amount of fuel and weapons, and the hyperspace option was like a “panic button”, in case there is no other way out (it could either “save you or break you”).

The computer game was an instant success between MIT students and programmers, and soon they started making their own changes to the game program (like real star charts for background, star/no star option, background disable option, angular momentum option, among others). The game code was ported to many other computer platforms (since the game required a video display, a hard to find option in 1960s systems, it was mostly ported to newer/cheaper DEC systems like the PDP-10 and PDP-11).

Spacewar! is not only considered by many as the first “real” video game (since this game does have a video display), but it also have been proved to be the true predecessor of the original arcade game, as well as being the inspiration of many other video games, consoles, and even video gaming companies (can you say “Atari”?…). But that’s another story, arcade games as well as console video games were written in a different page of the history of video games (so stay tuned for future articles on these subjects).

So here they are, the “First Video Game” nominees. Which one do you think is the first video game ever made?… If you ask me, I think all these games were revolutionary for its era, and should be credited as a whole as the beginners of the video gaming revolution. Instead of looking for which one was the first video game, what is really important is that they were created, period. As the creator of “Spacewar!”, Stephen Rusell, once said: “If I hadn’t done it, someone would have done something equally exciting or even better in the next six months. I just happened to get there first”.

Categories
game

Canasta Card Game – How to Play the Popular Canasta Card Game

Do you realize how to play the Canasta game? This article discloses to you how. Canasta is a rummy-like game that began during the 1930s. While the standards and varieties of the game were created in Uruguay, prevalence spread rapidly and Canasta turned into the most favored game over different games including the Hearts and Cribbage games. In the mid 1950s, this Latino Rummy game got normalized with a couple of varieties and was marked Classic Canasta. While Canasta rules will change dependent on the nation in which you dwell and your particular inclinations, most forms are comparable in frame and vary basically as far as players and focuses. In the sections beneath the first Canasta game will be talked about to give you a vibe for how the game is intended to be played.

Canasta is intended to be played with four players that are playing as accomplices. While there are forms that can be adapted to two and three players, the standards referenced beneath will allude the four-player variant. What you should play Canasta at home with your companions are two standard decks of 52 cards, and 4 jokers for an aggregate of 108 cards. Each card is appointed an alternate point esteem. In unique Canasta, the focuses vary from different renditions like the Canasta Caliente game. JOKER GAMING are relegated the most elevated point estimation of 50. Experts and twos are alloted 20 focuses each. Lords, sovereigns, jacks, tens, nines and eights are given 10 focuses each. Likewise, the excess cards are relegated the absolute bottom estimation of 5.

Deuces and jokers are special cases, while any remaining cards are viewed as common. Special cases in the standard game can be utilized to fill in for regular cards of any worth. Every player taking an interest will be managed a heap of cards face up and a heap of cards face down. Like most games, including the Spades game, the player on the left of the vendor will have the main turn. Going clockwise, players will draw a card from the reserve and add it to their own face down heap without uncovering what they have gathered. They will at that point dispose of one card looking up for different players to see. This is the place where the test lies in Canasta since players can perceive what you are surrendering yet they can’t perceive what you are acquiring.

The motivation behind gathering and disposing of cards is to make a merge. Merging methods you have at least three cards of a similar worth or rank. Merges should be played after get yet before dispose of. A merge of seven cards or higher is called Canasta. A red Canasta is the point at which all cards are unadulterated and common, instead of a dark Canasta where special cases are utilized. The player that arranges the entirety of their cards from their hand closes play. One colleague should have Canasta prior to going out in the exemplary game. Despite the fact that Canasta has existed for more than 80 years, there are different forms of the Canasta game like the Hand and Foot game, and all adaptations are amazingly mainstream with players, all things considered.

Categories
game

Keeping Online Casinos Honest

Is betting at online gambling clubs safe? This inquiry has been posed since the primary online club games were presented onto the web. Worry about the morals of web based betting destinations was first brought up in the last part of the 1990’s the point at which a few deceptive betting locales made devastation in the business. Nonetheless, as of late, associations intended to control online club administrators have changed the substance of web betting by giving rules to reasonable and unbiased gaming.

While you will consistently locate the odd เกมยิงปลา that is less circumspect than others, most web club administrators offer protected and fair web based betting at authorized locales. A considerable lot of these are consistently checked by a gaming administrative body or a guard dog association, for example, eCOGRA, which has reformed the business for players.

Web gaming fans can limit their odds of succumbing to presume gaming locales by restricting their betting to eCOGRA part destinations. Albeit online gambling clubs are not obliged to become individuals, many trust it to be to their greatest advantage to do as such.

A gambling club online that is an individual from a guard dog association will ordinarily show a seal or logo on its webpage trying to build a player’s conviction that all is good. Players realize that their site is focused on maintaining the qualities pushed by gatherings, for example, eCOGRA and is not kidding about reasonable and expert gaming.

Because of the endeavors of guard dog associations, the gambling club online industry has been tidied up. Any reasonable person would agree that mysteries in the web based betting world don’t generally stay mystery for long and if a club is associated with bamboozling its clients, most of its clients will just proceed onward to another online gambling club. Betting game gatherings give a valuable methods for correspondence for some gambling club players. You can discover which gambling clubs neglect to pay out in a convenient way, which offer inadequate online club programming and which offer not exactly satisfactory client assistance basically by perusing the most recent postings at one of these destinations.

Luckily, the act of deceiving players has everything except reduced since betting on the web turned out to be more open and standard. Notwithstanding, it is as yet imperative to pick your gambling club admirably. Reasonableness and genuineness are standards you should consistently put together your choice with respect to. Exploring the destinations you regular will assist you with settling on educated decisions and will guarantee you and other club players get greatest insurance. It will likewise assist with keeping the spotlight solidly on club firms, which raises the expert picture of the business.

Verbal exchange is the most ideal approach to locate the best club. Check at online club discussions to discover which locales are the most well known and strongly suggested. Address companions and associates about their number one destinations and follow up proposals that you will discover in web based gaming magazines. Make sure to check the permitting data of your site alongside its eCOGRA enrollment. Your web based betting encounters ought to be fun and peaceful, giving you more motivations to zero in on winning money playing all your number one games.